Tools menu Manage Scene States
Right-click to open the
quad menu. Display (upper-right)
The Scene States feature
provides a fast way to save different scene conditions with various
lighting, camera, material, environment, and object properties that
can be restored at any time and rendered to produce numerous interpretations
of a model.
You save and restore
scene states with the
Scene States dialog, which makes it a
convenient way to quickly compare how different parameter settings
affect how each scene looks. Because scene states are saved with
the MAX file, they are easily accessible to everyone on a design
Scene states also allow
you to experiment with different scene setups without having to
save the entire MAX file each time a change is made. This means
you don't need to open and close files in order to render different conditions
of the same model. As well, scene states do not add to the size
of the file.
When you save a scene
state, you can choose which aspects of the scene to record:
- Light PropertiesLight
parameters such as color, intensity, and shadow settings are recorded
with the scene for each light or luminaire.
- Light TransformsTransforms
such as position, orientation, and scale are recorded for each light.
- Object PropertiesCurrent
Object Properties values are recorded for each object. This includes
settings for Advanced Lighting and mental ray.
- Camera TransformsCamera
transform modes such as position, orientation and scale are recorded
for each camera.
- Camera PropertiesCamera
parameters such as FOV and depth of field, including any corrections
made by the
Correction modifier are recorded for each
- Layer PropertiesRecords
the settings for each layer in the Layer Properties dialog at the
time the scene state is saved.
- Layer AssignmentRecords
each object's layer assignment.
materials and material assignments used in the scene are recorded.
Environment and Atmosphere Effects settings:
Background, Ambient, and Tint colors; Global Lighting Level; Environment Map; Environment
Map on/off state; Exposure Control rollout settings.
Tips for Managing Scene
- When first becoming familiar with scene
states, minimize changes to make it easier to keep track of what
each scene state contains.
- Saving all scene aspects in a scene state
allows you more flexibility when restoring. When you include all
the parts of the scene, you can choose to restore all or just a
few of the aspects that were originally saved.
- Additions made to a scene after a scene
state has been saved affect how the restored scene will render.
For example, say you already have a scene state named Omni that
contains omni lights. You then decide to save another scene state
named Free Spot that contains a free
spot light. When you restore the Omni scene state,
the scene will contain both the omni lights and the free spot light.
If you decide to add
other lights to the scene that you don't want to render with the
existing lights, you need to remember to turn off the new lights
and overwrite any existing scenes that have Light Properties saved.
Changes to an Existing Scene State on
how to overwrite an existing scene state.
- Use descriptive names for scene states.
If scene state names are too long to see in the dialog, resize the
Manage Scene States dialog or use the scroll bar at the bottom of
If you select individual
parts to be saved with a scene state, it is useful to note in the
scene state name which parts are recorded.
- If the scene contains more than one camera,
restore the desired scene state first, then change the viewport
to the desired camera view.
Scene State Limitations
- Even though you can select multiple scene
states from the Manage Scene State dialog, only one scene state
can be restored at a time.
- The currently restored scene state name
is not displayed in the user interface. It's helpful to save rendered
scenes by their scene state name as a reference.
- Materials must be reopened in the Material
Editor after a scene state containing objects with material assignments
- If part of a scene state is later deleted
or hidden, a warning does not display when the scene state is restored
indicating that there are missing parts or that the scene will not
be restored as it was when originally recorded.
- Likewise, if you delete one or more scene
states from the Manage Scene States dialog, you are not presented
with a warning that you are about to delete them. However, you can
restore deleted scene states with Undo.
- Viewport configurations are not saved
as part of the scene state. Therefore, you cannot use scene states
to control which viewport is active or whether viewports are minimized
Scene States and Batch
Scene states do not store
viewport layouts, such as which camera view is active, so you can
Render tool to coordinate rendering from
any camera that is saved with the model. With each camera task that
you assign to the batch render tool, you can specify a saved scene
state that will be automatically loaded and rendered.