IGES files are used
to import and export objects to and from 3ds Max (and other programs
that support this file format). For more information, see
Overview of IGES in 3ds Max.
In some cases, when you
export 3ds Max objects to an IGES file, the translation doesn't
produce exact replicas. To understand what happens to each object
when it's translated, review the
When you export IGES
files, 3ds Max creates a log file containing detailed information
about the processing of the model. The name of the file has the
form of filename.xlo. For more information,
NoteIf there are modifiers
applied to surfaces in your scene, it's best to collapse the stack
before exporting to IGES. When 3ds Max exports to an IGES file,
it skips any surface that has any modifiers applied.
To export an IGES file:
- Select the objects to export.
Application menu Export.
- Choose IGES (*.IGS) from the Save as
type list in the file selector dialog.
- Specify a file name to export.
- Click Save.
- From the IGES Export dialog, select Export
Hidden Objects or Export Selected Objects Only.
- To review the translation process, read
the .xlo log file with your preferred
The IGES Export dialog
has the following controls:
- Export Hidden Objects
Exports objects that
are currently hidden in the 3ds Max scene.
- Export Selected Objects Only
Exports only objects
that are currently selected.