Layer Properties Dialog
 
 
 
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Main toolbar (Manage Layers) Highlight one or more layers. Click . (Layer icon)

Manage Layers dialog Right-click a layer. Layer Properties

The Layer Properties dialog is similar to the Object Properties dialog. Here, you can change the rendering, motion blur, and display settings of one or more selected layers. In addition, you can also change the advanced lighting settings or hide/freeze one or more selected layers.

Interface

Layer Information group

Controls layer information for objects on the selected layer.

Name

Displays the selected layer name, which you can edit. The name can contain up to 255 characters, including letters, digits, blank spaces, and the special characters dollar sign ($), hyphen (-), and underscore (_).

Active Color

Displays the color of the selected layer. You can select another color by clicking the color to display the Layer Color dialog, which is identical to the Object Color dialog, except that it doesn't have the By Layer/By Object toggle.

Display

Controls the display of the objects on the selected layer.

NoteThis setting affects only objects for which Object Properties Display Properties is set to By Layer.

General panel

Interactivity group

Hide

Hides the selected layer.

Freeze

Freezes the selected layer.

Display Properties group

Provides controls that alter the display of objects on the selected layer.

See-Through

Makes objects on the selected layer translucent in viewports. This setting has no effect on rendering, it simply lets you see what's behind an object in a crowded scene, and especially to adjust the position of objects behind or inside the See-Through object.

Display As Box

Toggles the display of objects on the selected layers, including 3D objects and 2D shapes as bounding boxes. Produces minimum geometric complexity.

Backface Cull

For objects on the selected layer, toggles the display of faces with normals pointing away from view. When on, you see through the wireframe to the back faces. Applies only to Wireframe viewport display.

Edges Only

For objects on the selected layer, toggles the display of face edges. When set, only faces appear. When off, all mesh geometry appears. Applies only to Wireframe viewport display.

Vertex Ticks

Displays the vertices in objects on the selected layer as tick marks.

If the current selection has no displayed tick marks, the check box is clear. If some of the vertices in the current selection display tick marks, the check box contains a gray X. If all vertices in the current selection display tick marks, the check box contains a black X.

Trajectory

Toggles trajectory display for objects on the selected layer. You can display an object's trajectory wherever you are in 3ds Max.

Ignore Extents

When turned on, objects on the selected layer are ignored when you use the display control Zoom Extents.

Show Frozen in Gray

When on, the object turns gray in viewports when you freeze it. When off, viewports display the object with its usual color or texture even when it is frozen.

Vertex Colors

Affects editable mesh objects on the selected layer. Displays the assigned vertex colors in the viewport. You assign vertex colors at the vertex or face sub-object levels.

Shaded

Affects editable mesh objects on the selected layer. When on, if the editable mesh has vertex colors, shaded viewports use vertex colors to shade the mesh. When off, colors are unshaded.

Rendering Control group

Controls rendering settings for objects on the selected layer.

Visibility

Controls the rendered visibility of the object. At 1.0, the object is fully visible. At 0.0, the object is completely invisible when rendered. Default=1.0.

Renderable

Makes objects on the selected layer appear or disappear from the rendered scene. For more information, see Renderable.

NoteThis has the same functionality as the Render toggle in the layer list.
Inherit Visibility

Causes objects on the selected layer to inherit the visibility of their parents (as determined by the parent's Visibility track in Track View). When a group parent is assigned a visibility track, Inherit Visibility is automatically turned on for all children in the group. Transparent materials and hidden objects have no effect on this function.

Visible to Camera

When on, the object is visible to cameras in the scene. When off, cameras do not view this object.

Visible to Reflection/Refraction

When on, the object is used in calculating reflections and refractions. When off, the object does not appear in reflections or refractions.

Receive Shadows

When on, objects on the selected layer can receive shadows.

Cast Shadows

When on, objects on the selected layer can cast shadows.

Apply Atmospherics

When on, atmospheric effects are applied to the object. When off atmospheric effects do not change the rendered appearance of this object.

Render Occluded Objects

Allows special effects to affect objects in the scene that are occluded by this object. The special effects, typically applied by plug-ins such as Glow, use G-Buffer layers to access occluded objects. Turning on this control makes the object transparent for the purposes of special effects. This makes no difference when you render to most image files. When you render to either the RLA or RPF file format, however, occluded objects appear with the effect applied on their designated G-buffer layer.

Motion Blur group

Controls motion blur for objects on the selected layer.

Multiplier

Affects the length of the motion blur streak.

Enabled

When on, enables motion blur for this object. When off, motion blur is disabled regardless of the other blur settings. Default=on.

None

Turns off the state of motion blur for objects on the selected layer.

Object

Object motion blur provides a time-slice blur effect for objects on the selected layer.

Image

Image motion blur blurs the image of each object on the selected layer, based on the velocity of each pixel.

Adv. Lighting panel

Radiosity Properties group

Exclude from Radiosity Processing

When on, objects on a selected layer are included in the radiosity solution. Objects not included in the radiosity solution do not contribute to indirect illumination. If these objects are lights, their direct contribution will only be used for rendering.

NoteThis has the same functionality as the Radiosity toggle in the Layer List.
Cast Shadows

Determines whether objects on the selected layer will cast shadows.

Receive Illumination

Determines whether objects on the selected layer will receive illumination.

Diffuse (reflective & translucent)

When on, objects on the selected layer are treated as diffuse (rough) in the radiosity process.

Specular (reflective & transparent)

When on, objects on a selected layer are treated as specular (smooth) in the radiosity process.

Exclude from Regathering

When on, objects on a selected layer are excluded from the regathering process of the radiosity solution.

For more information on the Radiosity Properties group, see Radiosity Control Panel.

Object Subdivision Properties group

Use Global Subdivision Settings

When on, the object's meshing settings correspond to the global subdivision settings on the Radiosity Control Panel. When off, you can change the meshing settings for each object. Default=on.

  • SubdivideWhen on, a radiosity mesh is created for the objects regardless of the global meshing state. The subdivision that is performed is determined by the Use Adaptive Subdivision switch. When off, the settings in the Mesh Settings group are unavailable. Default=on.
  • Use Adaptive SubdivisionTurns adaptive subdivision on and off. Default=on.
    NoteThe Mesh Settings group parameters Contrast Threshold, Min Mesh Size, and Initial Mesh Size are available only when Use Adaptive Subdivision is turned on.

Mesh Settings group

Max Mesh Size

The size of the largest faces after adaptive subdivision. Default=36” for imperial units and 100cm for metric units.

When Use Adaptive Subdivision is turned off, Max Mesh Size sets the size of the radiosity mesh in world units.

Min Mesh Size

Faces are not divided smaller than the minimum mesh size. Default=3” for imperial units and 10cm for metric units.

Contrast Threshold

Faces that have vertex illuminations that differ by more than the Contrast Threshold settings are subdivided. Default=75.0.

Initial Mesh Size

When improving the face shape, faces that are smaller than the Initial Mesh Size are not subdivided. The threshold for deciding whether a face is poorly shaped also gets larger as the face size is closer to the Initial Mesh Size. Default=12” for imperial units and 30cm for metric units.