Water in reactor is
defined using a space warp. Space warps don't render, so if you
want the water to appear in your final animation, you need to provide
reactor with a geometrical representation of the water. To do this,
you need to bind a plane or any other planar geometry to the water.
The plane will deform according to the
space warp, and you can then render it
as part of your scene.
Binding an object to
the water applies a modifier to that object, which lets you set
a scale strength for the deformation. For example, if you set this
scale value to 2.0, any water deformation is doubled for the vertices in
To bind a plane to reactor Water:
- Draw a plane the same size as your water
in the viewport. Put it in a different place so you can easily link
- On the main toolbar, click (Bind
To Space Warp).
- In the viewport, drag from the plane
to the water space warp, or vice-versa.
The reactor Water (WSM)
modifier appears in the plane's modifier stack.
the plane to the same position and orientation as the space warp
(or vice versa).
Water WS Modifier Properties
- Scale Strength
Acts as a multiplier
for the geometry's deformation by the water. Increases or decreases
the deformation applied by the
- Reset Default Values
Returns Scale Strength
to its default value: 1.0.