The most basic selection
techniques use either the mouse, or the mouse in conjunction with
Bed selected in wireframe
Bed selected in smooth
and shaded view
To select an object in the viewport:
- Click one of the selection buttons on
the toolbar: (Select Object), (Select And Move), (Select And Rotate), (Select And Scale), or (Select And Manipulate).
in a viewport to open the quad menu, and from the Transform menu
choose Move, Rotate, Scale, or Select.
- In any viewport, move the cursor over
the object you want to select.
The cursor changes to
a small cross when it’s positioned over an object that can be selected.
The valid selection zones
of an object depend on the type of object and the display mode in
the viewport. In shaded mode, any visible surface of an object is
valid. In wireframe mode, any edge or segment of an object is valid,
including hidden lines.
- While the cursor displays the selection
cross, click to select the object (and to deselect any previously
A selected wireframe
object turns white. A selected shaded object displays white brackets
at the corners of its bounding box.
NoteWhen you use the
mouse to select overlapping objects or sub-objects, the first click
selects the object under the mouse curosr closest to your point
of view; the second click selects the next-closest object, and so
on. If you move the mouse more than five pixels at any point in
the sequence, the next click begins again with the closest object.
And with the farthest object selected, clicking selects the closest
To select all objects do one of the following:
To invert the current selection do one
of the following:
- Choose Edit menu Select Invert.
This reverses the current
selection pattern. For example, assume you begin with five objects
in your scene, and two of them are selected. After choosing Invert,
the two are deselected, and the remaining objects are selected.
- On the keyboard press Ctrl+I.
To extend a selection:
- Hold down Ctrl while
you click to make selections.
This adds the objects
you click to the current selection. For example, if you have two
objects selected and Ctrl+click
to select a third, the third object is added to the selection.
Holding down Ctrl also works with
Selecting by Region.
In versions of 3ds Max prior
to Autodesk 3ds Max 2011, holding down the Ctrl
an object’s selection state. That is no longer the case. To add
an object to a selection, use Ctrl
To remove an object from a selection, use Alt
To reduce a selection:
- Hold down Alt while
you click objects.
This removes the objects
you click from the current selection. For example, if you have three
objects selected and Alt+click
one of them, the third object is removed from the selection.
Holding down Alt also works with
Selecting by Region.
To lock a selection:
- Select an object.
- Click (
Selection Lock Toggle)
on the status bar to turn on locked selection mode.
While your selection
is locked, you can drag the mouse anywhere on the screen without
losing the selection. The cursor displays the current selection
icon. When you want to deselect or alter your selection, click the Lock
button again to turn off locked selection mode. The keyboard toggle for
locked selection mode is Spacebar.
To deselect an object, do one of the
- Hold down the Alt key,
and either click an object, or drag a region around the object to
- To deselect all objects in the scene,
choose Edit menu Select
None, or click an empty area of a viewport anywhere outside the