A spotlight casts a
focused beam of light like a flashlight, a follow spot in a theater,
or a headlight. Unlike a targeted spotlight, a Free Spot has no
target object. You can move and rotate the free spot to aim it in
Top: Perspective view
of a free spotlight
Bottom: Top view of
the same light
To create a free spotlight:
- On the Create panel, click (Lights).
- Choose Standard from the drop-down list.
- On the Object Type rollout, click Free
- Click the viewport location where you
want the light to be.
The light is now part of the scene. It points
away from you in the viewport you clicked.
You can adjust the light's direction with (Move) and (Rotate) or by using a
- Set the creation parameters.
To change a viewport to a Light view:
- Click or right-click the POV viewport
3ds Max opens the
View viewport label menu..
- Choose Lights.
The Lights submenu shows the name of each spotlight
or directional light in the scene.
- Choose the name of the light you want.
The viewport now shows the light's point of
view. You can use the
Controls to adjust the light.
The default keyboard shortcut for switching
to a Light viewport is $.
You aim a free spotlight
by adjusting its orientation in a scene using Move and Rotate.
The free spotlight is
useful when you want a spotlight to follow a path and either don't
want to bother with linking a spotlight and target to a
or you need banking along the path.
General Parameters rollout
When you create a Free
Spot light, the Targeted parameter is adjustable on the
Parameters rollout. This is
a fixed value for target lights.
When on, 3ds Max sets
a point to use as an invisible target about which the Free Spot
can orbit. The spinner adjusts the distance to the target.
The target distance is