You can animate changes
in position, rotation, and scale (transforms) by turning on the
Auto Key button and then performing the transform at any frame other
than frame 0. This creates a key for that transform at the current
Example: To animate an object moving
among three points:
- Turn on
The Auto Key button,
the highlight border around the active viewport, and the time slider
background all turn red.
- Drag the time slider to frame 25.
- Move the object from its
current position (point A) to another location (point B).
3ds Max creates Move
keys at frames 0 and 25. These appear on the
The establishing key at frame 0 describes the object’s original
position, at point A. The key at frame 25 describes the object’s
position at point B.
- Drag the time slider to frame 50.
- Move the object from point
B to a third location (point C).
3ds Max creates a
Move key at frame 50 that describes the object’s position at point
- Click (Auto Key) to stop recording
The object moves from
point A to point B over frames 0 to 25, and then proceeds to point
C over frames 26 to 50.
- The Play button has turned into a Stop
button; click (Stop) to stop playback.
You can combine different
transforms in a single animation sequence, so that an object appears
to move as it rotates and changes in size.
Concepts and Methods for more information
on animation techniques.
An object animated
among three points