Extras toolbar
(Spacing Tool), on Array
flyout
Tools menu
Spacing Tool
The Spacing tool lets
you distribute objects based on the current selection along a path
defined by a spline or a pair of points.
The distributed objects
can be copies,
instances,
or
references of
the current selected object. You define a path by picking a spline
or two points and by setting a number of parameters. You can also
specify how the spacing between objects is determined and whether
the pivot points of the objects align to the tangent of the spline.
TipYou can use compound
shapes containing multiple splines as the spline path for distributing
objects. Before creating shapes, turn off Start New Shape on the
Create panel. Then create your shapes. 3ds Max adds each spline
to the current shape until you turn Start New Shape back on. When you
select the compound shape so that the Spacing tool can use it as
a path, objects are distributed along all of the splines of the
compound shape. For example, you might find this technique useful
in spacing light standards along a path defined by separated splines.
You can pick splines
within an XRef scene as path reference.
For more information,
see
Using the Spacing Tool.
Procedures
To distribute objects along a path:
-
Select the objects to distribute.
- Do one of the following:
- On the Extras toolbar, click
(Spacing Tool), which is
on the Array flyout.
- On the Tools menu, choose Align
Spacing Tool.
3ds Max opens the
Spacing Tool dialog.
NoteThe Spacing tool is also available on rollouts
for various components of the
Railing object.
- On the Spacing Tool dialog, click Pick
Path or Pick Points to specify a path.
If you click Pick Path,
select a spline from your scene to use as the path.
If you click Pick Points,
pick a start and an end to define a spline as the path. When you're
finished with the Spacing tool, 3ds Max deletes this spline.
- Choose a spacing option from the Parameters
list.
The parameters available
for Count, Spacing, Start Offset, and End Offset are dependent on
the spacing option you choose.
- Specify the number of objects to distribute
by setting the value of Count.
- Depending on the spacing option you choose,
adjust the spacing and offsets.
- Under Context, choose Edge to specify
that spacing be determined from the facing edges of each object's
bounding box, or choose Centers to specify that spacing be determined
from the center of each object's bounding box.
- Turn on Follow if you want to align the
pivot points of the distributed objects to the tangent of the spline.
- Under Type of Object, select the type
of object to output (copy,
instance,
or
reference).
- Click Apply.
Interface
The Spacing tool gives
you a choice of two basic methods for setting spacing: using a path,
or specifying endpoints explicitly.
- Pick Path
-
Click this, and then
click a spline in the viewport to use as the path. 3ds Max uses
the spline as the path along which to distribute objects.
- Pick Points
-
Click this, and then
click a start and an end to define a path on the construction grid.
You can also use object snap to specify points in space. 3ds Max uses
these points to create a spline as the path along which to distribute
objects. When you're finished with the Spacing tool, 3ds Max deletes
the spline.
Parameters group
- Count
-
The number of objects
to distribute.
- Spacing
-
Specifies the space in units
between the objects. 3ds Max determines this spacing based on
whether you chose
Edges or
Centers.
- Start Offset
-
The number of units specifying
an offset from the start of the path. Clicking the lock icon locks
the start offset value to the spacing value and maintains the count.
- End Offset
-
The number of units specifying
an offset from the end of the path. Clicking the lock icon locks
the end offset value to the spacing value and maintains the count.
- Distribution drop-down list
-
This list contains a number
of options for how to distribute the objects along the path, as
follows:
- Free CenterDistributes
equally spaced objects along a straight line toward the end point
of the path, beginning at the start of the path. A spline or a pair
of points defines the path. You specify the number of objects and
the spacing.
- Divide Evenly, Objects at
EndsDistributes objects along a spline. The group of
objects is centered at the middle of the spline. The Spacing tool evenly
fills the spline with the number of objects you specify and determines
the amount of space between objects. When you specify more than
one object, there are always objects at the ends of the spline.
- Centered, Specify SpacingDistributes
objects along a path. The group of objects is centered at the middle
of the path. The Spacing tool attempts to evenly fill the path with
as many objects as it can fit along the length of the path using
the amount of space you specify. Whether there are objects at the
ends of the path depends on the length of the path and the spacing
you provide.
- End OffsetDistributes
the number of objects you specify along a straight line. The objects
begin at an offset distance that you specify. This distance is from
the end of the spline to its start point, or from the second pair
of points to the first point. You also specify the spacing between objects.
- End Offset, Divide EvenlyDistributes
the number of objects you specify between the start of a spline
or a pair of points and an end offset that you specify. 3ds Max always
places an object at the end or its offset. When you specify more
than one object, there is always an object placed at the start.
The Spacing tool attempts to evenly fill the space with the objects
between the end offset and the start.
- End Offset, Specify SpacingDistributes
objects toward the start of a spline or a pair of points, starting
at the end or its offset. 3ds Max always places an object at
the end or its offset. You specify the spacing between objects and
the offset from the end. The Spacing tool attempts to evenly fill
the space with as many objects as it can fit between the end or
its offset and the start. There might not always be an object placed at
the start.
- Start OffsetDistributes
the number of objects you specify along a straight line. The objects
start at an offset distance that you specify. This distance is from
the start of the spline to its end point, or from the first of a pair
of points to the second. You also specify the spacing between objects.
- Start Offset, Divide EvenlyDistributes
the number of objects you specify between the end of a spline or
a pair of points, starting at an offset that you specify from the
start. 3ds Max always places an object at the start or its offset.
When you specify more than one object, there is always an object
placed at the end. The Spacing tool attempts to evenly fill the
space with the objects between the start or its offset and the end.
- Start Offset, Specify SpacingDistributes
objects toward the end of a spline or a pair of points, starting
at the start. 3ds Max always places an object at the start or
its offset. You specify the spacing between objects and the offset
from the start. The Spacing tool attempts to evenly fill the space with
as many objects as it can fit between the start or its offset and
the end. There might not always be an object placed at the end.
- Specify Offsets and SpacingDistributes
as many equally spaced objects as possible along a spline or between
a pair of points. You specify the spacing between objects. When you
specify offsets from the start and end, 3ds Max distributes equally spaced
objects between the offsets. There might not always be an object
placed at the start and ends.
- Specify Offsets, Divide EvenlyDistributes
the number of objects you specify along a spline or between a pair
of points. If you specify one object, 3ds Max places it at the
center of the path. If you specify more than one object, 3ds Max always
places an object at the start offset and the end offset. If you
specify more than two objects, 3ds Max evenly distributes the objects
between the offsets.
- Space from End, UnboundedDistributes
the number of objects you specify along a straight line from the
end toward the start of a spline or a pair of points. You specify
the spacing between objects. 3ds Max locks the end offset so that
it's the same as the spacing.
- Space from End, Specify
NumberDistributes the number of objects you specify toward
the start of a spline or a pair of points, starting at the end.
The Spacing tool determines the amount of space between objects
based on the number of objects and the length of the spline or the
distance between the pair of points. 3ds Max locks the end offset
so that it's the same as the spacing.
- Space from End, Specify
SpacingDistributes as many equally spaced objects as
possible toward the start of a spline or a pair of points, starting
at the end. You specify the spacing between objects. 3ds Max locks the
end offset so that it's the same as the spacing.
- Space from Start, UnboundedDistributes
the number of objects you specify along a straight line toward the
end of a spline or a pair of points, starting at the start. You specify
the spacing between objects. 3ds Max locks the start offset so that
it's the same as the spacing.
- Space from Start, Specify
NumberDistributes the number of objects you specify toward
the end of a spline or a pair of points, starting at the start.
The Spacing tool determines the amount of space between objects
based on the number of objects and the length of the spline or the
distance between the pair of points. 3ds Max locks the start offset
so that it's the same as the spacing.
- Space from Start, Specify
SpacingDistributes as many evenly spaced objects as possible toward
the end of a spline or a pair of points, starting at the start.
You specify the spacing between objects. 3ds Max locks the start
offset so that it's the same as the spacing.
- Specify Spacing, Matching
OffsetsDistributes as many evenly spaced objects as possible
along a spline or between a pair of points (and their offsets).
You specify the spacing. 3ds Max locks the start and end offsets
so that they're the same as the spacing.
- Divide Evenly, No Objects
at EndsDistributes the number of objects you specify
along a spline or between a pair of points (and their offsets). The
Spacing tool determines the amount of space between objects. 3ds Max locks
the start and end offsets so that they're the same as the spacing.
Context group
- Edges
-
Use this to specify that spacing
is determined from the facing edges of each object's bounding box.
- Centers
-
Use this to specify that spacing
be determined from the center of each object's bounding box.
- Follow
-
Use this to align the
pivot points of the distributed objects to the tangent of the spline.
Type of Object group
Determines the type of
copies made by the Spacing tool. The default is Copy. You can copy,
instance,
or
reference objects.
- Copy
-
Distributes copies of
the selected object to the specified position.
- Instance
-
Distributes instances
of the selected object to the specified position.
- Reference
-
Distributes references
of the selected object to the specified position.
TipYou can use compound
shapes containing multiple splines as the spline path for distributing
objects. Before creating shapes, turn off Start New Shape under
Shapes on the Create panel. Then create your shapes. 3ds Max adds
each spline to the current shape until you click the Start New Shape button
so that it's checked. When you select the compound shape so that
the Spacing tool can use it as a path, objects are distributed along
all of the splines of the compound shape. For example, you might
find this technique useful in spacing light standards along a path
defined by separated splines.