Axonometric view of a scene
Perspective view of the same model
Perspective views most closely resemble human vision, where objects appear to recede into the distance, creating a sense of depth and space. Axonometric views provide an undistorted view of the scene for accurate scaling and placement. A common workflow is to use axonometric views to create the scene, then use a perspective view to render the final output.
An is often a head-on view of the scene, such as the view shown in the Top, Front, and Left viewports. You can set a viewport to a specific orthographic view using the , , or the . For example, to set an active viewport to Left view, press L.
You can also rotate an orthographic view to see the scene from an angle while retaining parallel projection. However, when viewing the scene from an angle, it’s often more helpful to use a perspective view.
Once you create a camera object in your scene, you can change the active viewport to a camera view by pressing C and then selecting from a list of cameras in your scene. You can also create a camera view directly from a perspective viewport, using the command.
A camera viewport tracks the view through the lens of the selected camera. As you move the camera (or target) in another viewport, you see the scene move accordingly. This is the advantage of the Camera view over the Perspective view, which can't be animated over time.
The viewport on the right is seen through a camera in the scene.
By default, camera views use three-point perspective, in which vertical lines appear to converge with height (in traditional photography this is known as keystoning). The applies two-point perspective to a camera view. In two-point perspective, vertical lines remain vertical. A similar effect can be attained by putting a Skew modifier on a camera.
Light view works much like a targeted camera view. You first create a spotlight or directional light and then set the active viewport to that spotlight. The easiest way is to press the keyboard shortcut $. See .
The viewport on the right looks through the lens of a spotlight in the scene.