When you click one of
the view navigation buttons, you can change these basic view properties:
zooming, panning, and rotating.
Controls zooming in and out.
- Pan View
Controls panning in any direction.
Controls rotating in
Before and after zooming
Before and after rotating
Zooming a View
Zoom All and
drag in a viewport to change the view magnification. Zoom changes
only the active view, while Zoom All simultaneously changes all
perspective view is active, you can also click
of View (FOV). The effect of changing
FOV is similar to changing the lens on a camera. As FOV gets larger
you see more of your scene and perspective becomes distorted, similar
to using a wide-angle lens. As FOV gets smaller you see less of
your scene and the perspective flattens, similar to using a telephoto
WarningBe cautious using
extreme Field of View settings. These can produce unexpected results.
Zooming a Region
Zoom Region to
drag a rectangular region within the active viewport and magnify
that region to fill the viewport. Zoom Region is available for all
perspective viewport, Zoom Region mode is available from the
of View flyout.
Zooming to Extents
the Zoom Extents or Zoom Extents All flyout buttons to change the
magnification and position of your view to display the extents of
objects in your scene. Your view is centered on the objects and
the magnification changed so the objects fill the viewport.
Panning a View
Pan View and
drag in a viewport to move your view parallel to the viewport plane.
You can also pan a viewport by dragging with the middle mouse button
held down while any tool is active.
Rotating a View
Orbit Selection, or Orbit Sub-Object to
rotate your view around the view center, the selection, or the current
sub-object selection respectively. When you rotate a head-on viewport,
such as a Top view, it is converted to an Orthographic view, as
reflected by the viewport label.
With Orbit, objects near
the edges of the viewport can rotate out of view.
Orbit Selected, selected objects remain at the same position in
the viewport while the view rotates around them. If no objects are
selected, the function reverts to the standard Orbit function.
Orbit Sub-Object, selected sub-objects or objects remain at the
same position in the viewport while the view rotates around them.
NoteYou can rotate a
view by holding down the Alt key
while you drag in a viewport using middle-button. This uses the
current Orbit mode, whether or not the Orbit button is active. You
can also activate Orbit by pressing Ctrl+R.