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Ghosting is a method of displaying wireframe "ghost copies" of an animated object at a number of frames before or after the current frame. Use it to analyze and adjust your animation. Ghosts that overlap indicate slower motion; ghosts that are spread further apart show faster motion.

When this command is active, ghosting is displayed for selected objects in the scene. Only currently selected objects display the ghosting.

Ghosting helps to visualize animation.

To change Ghosting parameters choose Customize Preferences. On the Viewport panel of the Preferences dialog you can determine the number of ghosting frames, whether to ghost before or after the current frame, or both, and you can also show frame numbers with the ghosts.

Procedures

To show wireframe ghost copies of an animated object: