Customize menu Customize User Interface Keyboard tab
The Keyboard panel lets
you create your own keyboard shortcuts. You can assign shortcuts
to most commands available in 3ds Max.
The same shortcuts can
be assigned to multiple commands, as long as they occur in different
contexts. For example, in Video Post, the shortcut Ctrl+S is assigned to Add Scene
Event; however, in the Main UI, it is assigned to Save File.
When you use a keyboard
shortcut, 3ds Max looks for a context-specific shortcut first.
If none is found it then looks for the appropriate command in the
Main UI shortcuts.
for the context-specific
shortcuts to work properly, the
Shortcut Override toggle must be on (the
default). If it is off, only the Main UI keyboard shortcuts are
To create a keyboard shortcut:
- Choose Customize menu Customize User Interface Keyboard panel.
- Use the Group and Category lists to find
the action for which you want to create a shortcut.
- Click action in the Action list to highlight
- In the Hotkey field, enter the keyboard
shortcut you want to assign to the action.
NoteIf the keyboard shortcut you enter is already
assigned to an action, that action name appears in the Assigned
- Click Assign.
Displays a drop-down
list that lets you select the context you want to customize, such
as Main UI, Track View, Material Editor, and so on.
of context-specific keyboard shortcuts. When on, you can use duplicate
shortcut keys between contexts within the overall user interface.
For example, A can be the
shortcut for Angle Snap toggle within the Main UI, and also a shortcut
for Assign Material to Selection when you are working in the Material
Editor. When Active is off, the shortcuts defined for the appropriate
context are not available. Default=on.
Displays a drop-down
list of all the available categories of user interface actions for
the selected context.
- Action list
Displays all the available actions
and shortcuts, if defined, for the selected group (context) and category.
Allows you to enter a keyboard
shortcut. Once the shortcut is entered, the Assign Button is active.
- Assigned To
Displays the action a shortcut
is assigned to if the shortcut you entered is already assigned.
Activates when you enter a
keyboard shortcut in the Hotkey field. When you click Assign, it
transfers the shortcut information to the Action list on the left
side of the dialog.
Removes all shortcuts
for the selected action in the Action list on the left side of the dialog.
- Write Keyboard Chart
Opens the Save File As dialog,
where you can save changes you made to keyboard shortcuts in a TXT
file that you can print.
- Overrides Active
When on, holding keys for
boldface shortcuts in the Edit Poly and Editable Poly groups overrides
standard functionality. For example, while editing an Editable Poly
object at the Polygon sub-object level, pressing and holding Shift+Ctrl+B activates the Bevel
tool temporarily, overriding the current operation.
- Delay To Override
The delay before which the
active keyboard shortcut overrides the current operation (see Overrides
Displays the Load Shortcut
File dialog. Allows you to load custom shortcuts, from a KBD file
into your scene.
Displays the Save Shortcut
File As dialog. Allows you to save any changes you’ve made to the
shortcuts to a KBD file.
Restores the shortcuts
to the default setup (defaultui.kbd).