A multisided blend surface
"fills in" the edges defined by three or four other curve or surface
sub-objects. Unlike a regular, two-sided blend surface, the curves’
or surfaces’ edges must form a closed loop; that is, they must completely
surround the opening that the multisided blend will cover.
Multisided blend between
three other surfaces
TipIf the multisided
blend surface can't be created, fuse the points or CVs at the corners
where the surfaces meet. Sometimes snapping the corners doesn't
work, because of round-off error.
To create a multisided blend:
- In the NURBS toolbox, turn on (Create
A Multisided Blend Surface).
- In turn, click the three or four surface
sides or curves that surround the opening.
You can flip normals
on the multisided blend while creating it.
- Right-click to end creation.3ds Max creates
a new surface that covers