The solid 3D objects
in the scene, and the objects used to create them, are known as geometry.
Usually, geometry comprises the subject of your scene and the objects
that you render.
Villa with a swimming
pool was created using a variety of geometry.
This section describes
the types of geometry you can create using the
- Basics of Creating and
This section provides
an introduction to techniques for creating and modeling objects.
- Geometric Primitives
are basic shapes that 3ds Max provides as
Primitives are divided into two categories: standard primitives
and extended primitives.
- Architectural Objects
3ds Max provides
an array of architectural objects, useful as building blocks for
models of homes, businesses, and similar projects. These include:
AEC Extended objects (Foliage, Railing, and Wall), Stairs, Doors,
- mental ray Object
The mental ray object
category contains one object type: the mr Proxy object. Use this
object to lighten the rendering load with geometry-heavy scenes.
A shape is an object
made from one or more curved or straight lines. 3ds Max includes
the following shape types:
Splines and Extended Splines and
- Compound Objects
Compound objects typically
combine two or more existing objects into a single object.
- Dynamics Objects
Dynamics objects are
similar to other mesh objects, except that they can be made to react
to the motion of objects to which they are bound, or they can provide
dynamic forces when included in a
A system combines objects,
linkages, and controllers to produce an object set that has behavior
as well as geometry. Systems help you create animations that would
be much more difficult or time-consuming to produce using features
independently. Systems can range from simple object generators to
full-scale subsystem programs.