The Cone button on the
Creation command panel lets you produce round cones, either upright
Examples of cones
To create a cone:
- On the Create menu choose Standard Primitives Cone.
- In any viewport, drag to define a radius
for the base of the cone, then release to set it.
- Move to up or down to define a height,
either positive or negative, then click to set it.
- Move to define a radius for the other
end of the cone. Decrease this radius to 0 for a pointed cone.
- Click to set the second radius and create
Creation Method rollout
Draws a cone from edge to
edge. You can change the center location by moving the mouse.
Draws a cone from the center out.
The defaults produce
a smooth, round cone of 24 sides with five height segments, one
cap segment, and the pivot point at the center of the base. For
improved rendering of smoothly shaded cones, particularly those with
pointed tips, increase the number of height segments.
- Radius 1, Radius 2
Set the first and second radii
for the cone. The minimum value for both is 0.0. If you enter a
negative value, 3ds Max converts it to 0.0. You can combine these
settings to create pointed and flat-topped cones, upright or inverted.
The following combinations assume a positive height:
|Radius 2 is 0
||Creates a pointed cone
|Radius 1 is 0
||Creates an inverted pointed cone
|Radius 1 is larger than Radius 2
||Creates a flat-topped cone
|Radius 2 is larger than Radius 1
||Creates an inverted flat-topped cone
If Radius 1 and 2 are
the same, a cylinder is created. If the two radius settings are close
in size, the effect is similar to applying a Taper modifier to a
Effect of Radius settings
Sets dimension along
the central axis. Negative values create the cone below the construction plane.
- Height Segments
Sets the number of divisions
along the cone's major axis.
- Cap Segments
Sets the number of concentric
divisions around the center of the cone's top and bottom.
Sets the number of sides around
the cone. Higher numbers shade and render as true circles with Smooth
selected. Lower numbers create regular polygonal objects with Smooth off.
Blends the faces of the cone,
creating a smooth appearance in rendered views.
- Slice On
Enables the Slice function.
When you create a slice
and then turn off Slice On, the complete cone reappears. You can
use this check box to switch between the two topologies.
- Slice From, Slice To
Sets the number of degrees
around the local Z axis from a zero point at the local X axis.
For both settings, positive
values move the end of the slice counterclockwise; negative values
move it clockwise. Either setting can be made first. When the ends
meet, the whole cone reappears.
- Generate Mapping Coords
Generates coordinates for
applying mapped materials to the cone. Default=on.
- Real-World Map Size
Controls the scaling method
used for texture mapped materials that are applied to the object.
The scaling values are controlled by the Use Real-World Scale settings found
in the applied material's
Coordinates rollout. Default=off.