Cylinder produces a
cylinder, which you can "slice" around its major axis.
Examples of cylinders
To create a cylinder:
- On the Create panel, choose Standard
- In any viewport, drag to define the radius
of the base, then release to set the radius.
- Move up or down to define a height, either
positive or negative.
- Click to set the height and create the
Creation Method rollout
Draws a cylinder from edge
to edge. You can change the center location by moving the mouse.
Draws a cylinder from the
The defaults produce
a smooth cylinder of 18 sides with the pivot point at the center
of the base. There are five height segments and one cap segment.
If you don't plan to modify the cylinder's shape, such as with a Bend
modifier, set Height Segments to 1 to reduce scene complexity. If
you plan to modify the ends of the cylinder, consider increasing
the Cap Segments setting.
Sets the radius of the cylinder.
Sets the dimension along the
central axis. Negative values create the cylinder below the construction plane.
- Height Segments
Sets the number of divisions
along the cylinder's major axis.
- Cap Segments
Sets the number of concentric
divisions around the center of the cylinder's top and bottom.
Sets the number of sides around
the cylinder. With Smooth on, higher numbers shade and render as
true circles. With Smooth off, lower numbers create regular polygonal objects.
The faces of the cylinder are
blended together, creating a smooth appearance in rendered views.
- Slice On
Enables the Slice function.
When you create a slice
and then turn off Slice On, the complete cylinder reappears. You
can use this check box to switch between the two topologies.
- Slice From, Slice To
Sets the number of degrees
around the local Z axis from a zero point at the local X axis.
For both settings, positive
values move the end of the slice counterclockwise; negative values
move it clockwise. Either setting can be made first. When the ends
meet, the whole cylinder reappears.
- Generate Mapping Coords
Generates coordinates for
applying mapped materials to the cylinder. Default=on.
- Real-World Map Size
Controls the scaling method
used for texture mapped materials that are applied to the object.
The scaling values are controlled by the Use Real-World Scale settings found
in the applied material's
Coordinates rollout. Default=off.