Use Text to create splines
in the shape of text.
The text can use any
Windows font installed on your system, or a Type 1 PostScript font
installed in the directory pointed to by the Fonts path on the
System Paths dialog. Because fonts are
loaded only at first use, changing the font path later has no immediate
effect: once you have used the font manager, you must restart 3ds Max before
you can use a new font path.
Examples of text
You can edit the text
in the Create panel, or later in the Modify panel.
Using Text Shapes
Text shapes maintain
the text as an editable parameter. You can change the text at any
time. If the font used by your text is deleted from the system, 3ds Max still
properly displays the text shape. However, to edit the text string
in the edit box you must choose an available font.
The text in your scene
is just a shape where each letter and, in some cases, pieces of
each letter are individual splines. You can apply modifiers like
edit Text shapes just like any other shape.
To create text:
- Go to the Create
panel and turn on (Shapes).
- Click Text.
- Enter text in the Text box.
- Do either of the following to define
an insertion point:
- Click in a viewport to place the text
in the scene.
- Drag the text into position and release
the mouse button.
To enter a special Windows character:
- Hold down the Alt key.
- Enter the character's numeric value on
the numeric keypad.
You must use the
numeric keypad, not the row of numbers above the alphabetic keys.
For some characters,
you must enter a leading zero. For example, 0233 to enter an e with
an acute accent.
- Release the Alt key.
Settings available for
text include kerning, leading, justification, multiple lines, and
a manual update option.
Rendering and Interpolation
All spline-based shapes
share these parameters. See
an explanation of these parameters.
Once you have created
text, you can make changes using the following parameters:
- Font list
Choose from a list of
all available fonts. Available fonts include:
- Italic style button
- Underline style button
- Align Left
Aligns text to the left
side of its bounding box.
Aligns text to the center of
its bounding box.
- Align Right
Aligns text to the right side
of its bounding box.
Spaces all lines of text
to fill the extents of the bounding box.
NoteThe four text-alignment
buttons require multiple lines of text for effect because they act
on the text in relation to its bounding box. If there's only one
line of text, it's the same size as its bounding box.
Sets the text height where
the height measuring method is defined by the active font. The first
time you enter text, the default size is 100 units.
Adjusts the kerning (the distance
Adjusts the leading (the distance
between lines). This has an effect only when multiple lines of text
are included in the shape.
- Text edit box
Allows for multiple lines of
text. Press Enter after
each line of text to start the next line.
- The initial session default is "VIZ Text."
- The initial session default is "MAX Text."
- The edit box does not support word wrap.
- You can cut and paste single- and multi-line
text from the Clipboard.
These options let you
select a manual update option for situations where the complexity
of the text shape is too high for automatic updates.
Updates the text in the viewport
to match the current settings in the edit box. This button is available
only when Manual Update is on.
- Manual Update
When on, the text that you
type into the edit box is not shown in the viewport until you click
the Update button.