A grid object is a type
can create whenever you need a local reference grid or construction
plane somewhere other than the
One grid establishes
the pitch of the boat, another the pitch of the ship.
You can have any number
of grid objects in your scene, but only one can be active at a time.
When active, a grid object replaces the home grid in all viewports.
You can freely move and
rotate grid objects, placing them at any angle in space, or attach
them to objects and surfaces. You can also change viewports to display
a plan or top view of any active grid object.
Grid objects can be named
and saved like other objects, or used once and deleted.