or pivot point, is the spot about which a rotation takes place,
or to and from which a scale occurs.
Pivot point sets hand
to the center of the clock face.
All objects have a pivot
point. You can think of the pivot point as representing an object's
local center and local coordinate system.
The pivot point of an
object is used for a number of purposes:
- As the center for rotation and scaling
when the Pivot Point transform center is selected.
- As the default location of a modifier
- As the transform origin for linked children.
- As the joint location for IK.
You can display and adjust
the position and orientation of an object's pivot point at any time
using the Pivot functions in the Hierarchy command panel. Adjusting
an object's pivot has no effect on any children linked to that object.