You can choose from
two morph controllers: Cubic and Barycentric; they manage how morph
targets blend from one target to another. Morphing can also be achieved
by applying a
Morpher modifier to
Cubic Morph Controller
A Cubic Morph controller
is a TCB-style controller. It uses Tension, Continuity, and Bias
controls much like the generic TCB controller.
The Cubic Morph controller
manages only the interpolation from one morph target to the next.
If you want to add Morph keys or change the morph target, you must
Targets and Current Targets rollouts in
the Modify panel.
Barycentric Morph Controller
controller is also a TCB controller like the
Cubic Morph controller, except that instead of each key representing
a single target, each key represents a series of weights for all
targets. A Barycentric Morph key represents a new object which is
a blending of all targets.
You can adjust each morph
key to percentages of the available morph targets, creating subtle
adjustments in the animation.
You can also click Add
Keys in Track View to create new Barycentric Morph keys. The added
keys contain interpolated values for all targets.