Multiplier Curve Out-of-Range Types
 
 
 
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Track View Curve Editor Curves menu Multiplier Curve Out-of Range Types

Multiplier Curve Out-of-Range Types displays a dialog that lets you assign out-of-range types for the current multiplier curve.

Ease and multiplier curves use the same out-of-range types as other function curves.

You will usually want to use the same out-of-range type for a multiplier curve that you use for its superior function curve.

Procedures

To set the out-of-range type for a multiplier curve:

  1. Highlight one or more multiplier curve items in the Hierarchy list.
  2. From the Curves menu choose Multiplier Curve Out-of-Range Types.
  3. Do one of the following.
    • Click an out-of-range type image to apply that type to both the incoming and outgoing curves of the multiplier curve.
    • Click the left arrow button below an out-of-range type image to apply it to only the incoming curve of the multiplier curve.
    • Click the right arrow button below an out-of-range type to apply it to only the outgoing curve of the multiplier curve.

Interface

Constant

Holds the values at the ends of the range for all frames. Use Constant when you want no animated effect before or after the range. The time value at start of the range is held for all frames before the range, and the time value at the end of the range is held for all frames after the range. Constant is the default out-of-range type for multiplier curves.

Cycle

Repeats the same animation as within the range. Use Cycle when you want an animation to repeat exactly.

Loop

Repeats the same animation as within the range but interpolates between the last key and the first key of the range to create a smooth loop. Use Loop with an extended range bar to produce smoothly repeating animation.

Ping Pong

Alternates between forward and backward repetition of the animation within the range. Use Ping Pong when you want your animation to alternate back and forth.

Linear

Projects the animation value along lines tangent to the ease or multiplier curve at the limits of the range. Use Linear when you want the animation to enter and leave the range at a constant velocity.

Relative Repeat

Repeats the same animation as within the range but offsets each repetition by the value at the end of the range. Use Relative Repeat to create animations that build on each other as they repeat.