As well as holding the
same Limb Animation rollout as the rest of the limb the Palm has
its own, unique functionality. These include the Digit Manager and
the Palm Animation rollout. The same controls are available for
The Palm Animation rollout
comprises a single slider called Target Align.
- Target Align
Controls the extent to which
the palm inherits rotation of the IK target.
When Target Align is
set to 0.0, the palm moves but does not rotate with the IK target;
instead, it remains aligned with the last bone on the limb. On a
humanoid character, that is the forearm.
of palm not inheriting IK target rotations
the Target Align value is set to 1.0 the palm inherits both positions
and rotations from the IK target.
E.g. of palm inheriting
IK target rotations
Digit controls include
a digit manager with advanced digit modifiers.