The non-modal CATMotion Editor dialog holds all of the controls for CATMotion. You can open a separate window for each CATRig in your scene and edit settings at any time without having to reselect the rig. This is convenient when working with multiple rigs.
A separate editor window for each rig in the scene
To open a CATMotion Editor dialog, click CATMotion Editor on the Layer Manager rollout. This button replaces the Display Layer Transform Gizmo button when a CATMotion layer is highlighted in the layers list.
The CATMotion Editor button is available only when a CATMotion layer is highlighted in the layer stack.
The editor dialog comprises two panels: On the left is the CATRig hierarchy, which mirrors the rig structure and includes the CATMotion controllers, and on the right is a control panel for the item currently highlighted in the hierarchy.
CATMotion works by first breaking up the rig into its elements (the CATRig hierarchy) and then assigning each element a series of controllers, each of which handles one aspect of the motion of that element.
Each aspect of a particular motion (for example, the way the pelvis movees) has its own spline control. The combination of so many controllers allows for a wide range of possibilities in creating distinctive character animation.