Material/Map Browser Choose Autodesk Metallic
Note: The Metallic Paint
material appears in the Browser only if mental ray or Quicksilver
is the active renderer.
This material has the
appearance of metallic paint, as on an automobile.
Autodesk Metallic Paint,
with flakes (“flecks”)
Metallic Paint rollout
Sets the base color for
- Highlight Spread
This controls the specular
highlights of the base coat: the blurry, secondary highlights beneath the
sharp, primary highlights of the top coat. Range: 0.0 to 100.0.
When on, the metallic
paint includes flecks, creating a “metal flake” appearance. Default=off.
Sets the color of the
This value works as a
grayscale: When the HSV value is white or 1.0, flecks show at full
strength. When the HSV value is black or 0.0, they don’t appear.
When the HSV value is 50 percent gray, or 0.5, the fleck effect
is at 50 percent.
Sets the size of the
flecks. This can be useful for scaling them in renderings. Range:
0.0 to 100.0. Default=12.0.
When on, adds a pearly,
iridescent effect to the material. Default=off.
White Autodesk Metallic
Paint with a Pearl effect
Top Coat rollout
The Metallic Paint material
always has a clear top coat. Settings on this rollout let you adjust
the shininess of the top coat and its texture.
default.) Carpaint has Glossiness = 80.0 and Angle Falloff = 20.0.
has Glossiness = 100.0 and Angle Falloff = 0.0.
has Glossiness = Angle Falloff = 0.0.
lets you choose your own values for Glossiness and Angle Falloff.
At a Glossiness value
of 0.0, the surface finish is completely matte. At a Glosiness value
of 100.0, the surface finish is completely reflective.
The Angle Falloff controls
a Fresnel effect: At 0.0, there is no Fresnel effect at all; at
100.0 there is a high Fresnel effect, and highlights are reflective only
in a narrow zone at extreme angles.
Controls the texture
of the top coat.