Main toolbar
(Render Setup)
Render Setup dialog
Common panel
Assign Renderer rollout
Choose Quicksilver Hardware
Renderer as the active production renderer.
Renderer panel
Quicksilver Hardware Renderer Parameters
rollout
The Quicksilver hardware renderer uses graphics hardware to generate renderings.
One advantage of the Quicksilver hardware renderer is its speed. The default settings provide rapid rendering. You can also increase the quality for more polished results.

Hardware rendering with default (draft) settings

Scanline rendering of the same scene, for comparison

Hardware rendering with hardware sampling increased to 8x
If you aren’t sure what
graphics hardware you have, in 3ds Max choose Help
Diagnose Video Hardware.
This displays a dialog with details about your graphics configuration,
including GPU Shader Model Support, which shows the Shader Model version
number.
Supported Materials, Maps and Shaders, and Features
The Quicksilver hardware renderer supports the following materials:
The Quicksilver renderer also supports the following maps and shaders:
The Quicksilver hardware renderer supports rendering elements separately. It does not support Render to Texture.

Image Precision (Antialiasing) group
These controls set the level of sampling used to calculate antialiasing. Higher levels give smoother results, at a cost of some render time.

These controls let you choose how the renderer handles lighting.

Choose how the rendering is illuminated: with Scene Lights or Default Lights (that is, viewport lighting). Default = Scene Lights.
When on, enables ambient occlusion (AO). AO improves shadow quality by taking into account the proximity of objects. When AO is enabled, the controls for it become available. Default=off.
For more information about ambient occlusion, see Built-in Ambient Occlusion (the version of AO used by the Architecture & Design Material has somewhat different controls).
When on, enables indirect illumination. Indirect illumination improves the quality of lighting by taking into account bounced light. When indirect illumination is enabled, the controls for it become available. Default=off.
Transparency / Reflections group
These controls let you choose how the Quicksilver renderer handles transparent and reflective objects.

When on, the rendering displays reflections. Default=off.
The subcontrols for reflections let you limit the number of objects that show reflections.
These controls let you add depth of field to the rendering. Depth of field is available only when you render a Camera or Perspective view.

When From Camera (the default) is chosen, the Quicksilver renderer uses the Camera Environment Range settings to generate depth of field. No other controls are available.
When Override Camera is chosen, you can choose values for generating depth of field that differ from the Camera settings.
Hardware Shaders Cache Folder group
These controls let you manage the location of hardware shaders on your computer.

Open Configure System PathsClick to display the Configure System Paths dialog, which lets you choose an alternate location for saving hardware shaders.