Make Unique makes a
a unique copy. It also makes an instanced sub-material
into a unique, standalone sub-material. It gives the sub-material a
new material name. A sub-material is a material within a
Using Make Unique prevents
changes to the top-level material instance from affecting the sub-material
instance within the Multi/Sub-Object material.
You can also use Make
Unique at the map level, when a map is instanced to different components
of the same material.
NoteIf you drag an instanced
map to a Material Editor sample slot, the Make Unique button will
not be available, because it is not clear from the context what
it would be unique relative to. Instead, you need to bring one of the
parent maps or materials into the Material Editor, browse down into
the map, and then make the map unique relative to that parent.
Example: Create an instanced sub-material:
- Create a box and a sphere.
- Open the Compact Material Editor.
- Choose a sample slot, click the Material
Type button, choose Multi/Sub-Object in the Material/Map Browser,
and then click OK.
- Select the box, and then apply the new Multi/Sub-Object
material to it.
- Drag one of the Sub-Material buttons
from the Material Editor to the sphere.
- Choose a different sample slot, and use (Pick Material From Object)
to get the sub-material applied to the sphere.
At this point, the material
applied to the sphere and the sub-material are instances of each
- Go to the parameters for the instanced
sub-material by clicking its Sub-Material button.
- (Make Unique) is now available.
Click it to make the sub-material unique again, and assign it a
new material name.
Make Unique is not available
for the top-level instance of the sub-material.