(Material Editor): Compact Sample slots display
The sample slots let
you maintain and preview
slot previews a single. You can change the material by using the
Compact Material Editor controls, and you can apply the material to
objects in the scene. The easiest way to do this is to drag the
material from the sample slot to objects in viewports. See
and Dropping Maps and Materials.
a Sample Slots group that is comparable to the sample slots in the
Compact Material Editor.
While the Compact
Material Editor can edit no more than 24 materials at a time, a
scene can contain an unlimited number of materials. When you are
through editing one material, and have applied it to objects in
the scene, you can use that sample slot to
different material from the scene (or create a new one) and then
You can display a sample
slot in a window of its own. This magnifies the sample slot, which
can make it easier to preview the material. You can resize the magnified
window to make it even larger. To magnify a sample slot, double-click
it, or right-click and choose Magnify from the pop-up menu. See
Sample Slot Right-Click Menu.
The Material Editor has
24 sample slots. You can view them all at once, six at a time (the
default), or 15 at a time. When you view fewer than 24 slots at
once, scroll bars let you move among them. See
Material Editor Options and
A material in a slot
is shown on a sample object. By default, the object is a sphere.
Type flyout to change the sample object.
Sample slot showing
By default, a standalone
map in a slot fills the whole slot. This is when the slot shows only a
map; for example, when you drag the map onto the slot from elsewhere
in the 3ds Max interface. When a map is assigned to a material,
the slot shows it as part of the material, mapped to the sample
Get Material and
Material Editor Options.
Sample slot showing
Hot and Cool Materials
A sample slot is
the material in the slot is assigned to one or more surfaces in
the scene. When you use the Compact Material Editor to adjust a
hot sample slot, the material in the scene changes at the same time.
The corners of a sample
slot indicate whether the material is a hot material:
- No triangle: The material is not used
in the scene.
- Outlined white triangle: The material
is hot. In other words, it's instanced in the scene. Changes you
make to the material in the sample slot will change the material
displayed in the scene.
- Solid white triangle: The material is
not only hot, but is applied to the currently selected object.
Left: "Hot" material
applied to currently selected object.
Middle: "Hot" material
assigned to scene but not to currently selected object.
Right: "Cool" material:
active but not assigned to scene.
A material is
it is not applied to any object in the scene.
To make a hot sample
slot cool, click
Make Material Copy.
This copies the material in the sample slot on top of itself so
that it's no longer used in the scene.
You can have the same
material (with the same name) in more than one sample slot, but
only one slot containing that material can be hot. You can have
more than one hot sample slot, as long as each has a different material.
If you drag to copy a
material from a hot slot to another slot, the destination slot is
cool, and the original slot remains hot.
To use a sample slot:
- Click the sample slot to make it active.
The active sample slot
is displayed with a white border around it.
The sample slot shows
a sample object shaded with a material. (By default, the sample
object is a sphere.) The sample object is lit by a light source
above it and slightly toward the viewer. For the sphere, the highlight
is in the upper-left quadrant. The diffuse color shows most clearly
above and to the left of the highlight, shading toward the ambient color
at the sphere's lower right.
To change the preview shape:
- Make sure the sample slot of the material
you want to view is active.
- Use the
Type flyout to choose the shape you want
to view. The flyout gives you three options: sphere (the default),
cylinder, or box.
The new shape is displayed
in the sample slot, with the material mapped to it.
To render the current mapping level:
- Move to the level of the map hierarchy
that you want to render.
- Right-click in the sample slot, and choose
Render Map from the pop-up menu.
3ds Max opens the
Render Map Dialog.
- Choose Single or the range of frames
you want to render.
- In the Dimensions group box, specify
the pixel resolution of the map.
- Click the Files button, and specify a
path and file name for the file. Make sure Save To File is on unless
you want to see the image only in a
Rendered Frame Window.
- Click Render.
A Rendered Frame Window
appears displaying the map. If Save To File is on, the image is
also saved to disk.
- Sample Slot Right-Click Menu
When you right-click
the active sample slot, a pop-up menu is displayed. For other sample
slots, click or right-click once to select them, then right-click
to use the pop-up menu.
- Render Map Dialog
3ds Max opens the
Render Map dialog when you use Render Map on the
slot right-click menu to render the map
displayed in a sample slot