Use the SAT export format
for saving Body Objects from 3ds Max while retaining their solid-geometry format.
Such objects can then be reimported into programs such as Autodesk
By default, all options
on this dialog are off, so only Body Objects are exported and the
exported scene uses the same coordinate system as the 3ds Max scene.
Use these options to adjust the coordinate system to the target
application, such as Autodesk Inventor, and to output other objects
in the scene.
a SAT file, be sure to turn off or delete any modifiers that convert
the Body Object to mesh format, such as Mesh Select.
- Convert 3ds Max Z Axis to Y Axis
Converts the local coordinate
system of models in 3ds Max that use the Z axis as the up vector
by rotating them so that Y is the up vector as exported. This should
be done, for example, when exporting models to Autodesk Inventor.
- Export Basic 3ds Max Primitives
When on, export certain native
geometric primitives to their equivalent Body Objects representation
during export. The supported primitive types are: Box, Cylinder, Cone,
- Export 3ds Max NURBS Objects
When on, exports any 3ds Max NURBS
objects as Body Objects.
NoteIf the exported data
include primitive types that can be converted to NURBS format, such
as the Teapot, you first must convert them to NURBS inside 3ds Max.
If you don't, such objects are converted to mesh format and exported
that way if the corresponding option is active (see following).
- Export Mesh Objects
When on, exports any meshes
or objects that can be collapsed to a mesh into the SAT file. The
result is a Body Object comprising many small planar faces. It is not
advisable to do this with complex meshes as it can impose a substantial