Available on the Create
panel drop-down list of object types is the Body Objects entry.
When you choose this item, the Object Type rollout contains four
buttons for different features of the SAT plug-in, described in
For an explanation of
the Body Objects format, see the introductory topic of this section:
- Body Utility
Enables setting attributes for
multiple Body Objects simultaneously, particularly the display and
render resolutions. To use, select several Body Objects, then click Body
Utility. This opens the
Display Settings, and
Display Parameters rollouts
on the Create panel.
NoteThe displayed values
do not necessarily reflect the current parameter settings, especially
if the objects have different settings.
When you change a setting
on any of these rollouts, the new value is applied to all selected
To exit this mode, right-click
in the active viewport.
NoteBody Utility does
not perform any format conversion; all selected objects must be Body
Objects before you use Body Utility.
- Body Object
Converts a single selected object
to Body Object format. To edit this object, use the
the Modify panel.
NoteTo produce a true 3ds Max Body
Object (similar to an ACIS solid object or a Precise Boundary Representation
from other CAD systems such as Solid Works, Catia, Rhino, Solid
Edge, PTC, etc.), convert one of the following native primitives
only: Box, Cylinder, Cone, Sphere, or Torus. Alternatively, first
convert one of the other primitives such as the Teapot to NURBS
format, and then convert to Body Object format.
- Join Bodies
Converts multiple objects,
typically Body Objects and 3ds Max primitives, to operands of a
special type of Body Object called Join Bodies. This format enables
automatic welding of edges as well as the Boolean operations Intersect
and Union. To use, select two or more objects and click Join Bodies.
You can then adjust how
the objects are joined on the
Conversion Parameters rollout, and access the operands
Operator Parameters rollout. You can also transform
the operands at the Operand sub-object level on the modifier stack.
available for Join Bodies objects are
Display Settings, and
After using Join
Bodies, you can access tools such as welding on the
Body Object rollout
well as the
Object Parameters tools
by applying the
Body Object function (see preceding). However, in doing so you lose
the ability to move the operands and change the Operation setting:
the way the bodies are joined.
- Body Cutter
The Body Cutter tools
let you perform Boolean “cutting” operations such as Subtract on
Body Objects, much the same way that the ProCutter compound object
works in 3ds Max. For details, see
Body Cutter Parameters Rollout.
Additional controls for
Body Cutter objects are the same as for Join Bodies (see preceding).