The Delegate is a special
helper object used in crowd animation. It serves as an agent for
motion created by a
Crowd object and
its behaviors. The Crowd object controls a delegate or delegates,
whose motion can then be imparted to a biped or other object. Delegates
cannot be rendered.
The delegate object is
shaped like a pyramid. By default, the point of the pyramid indicates
the forward direction, the delegate's local Y axis.
The delegate object has
two rollouts, described in the topics that follow. Also, you can
set parameters for multiple delegates simultaneously, optionally
with random variation, using the Crowd object's
Multiple Delegates dialog.
- Geometry Parameters Rollout
Use these parameters
to modify the delegate object's size.
- Motion Parameters Rollout
The Motion Parameters
rollout lets you specify a Delegate object's characteristics, including
speed, acceleration, and other factors. It also lets you associate
the delegate with a biped.