a color to a floating-point value by averaging the values of the
three color components (RGB).
Conversion Color to Float
Specifies the color to convert
to a floating-point value.
The map button at the
right is a shortcut to the Maps rollout.
The controls on this
rollout let you assign a shader to one of the basic parameters of
the Conversion Color To Float shader. This is comparable to mapping
a component of a standard material; by adding shaders, you can create
a shader tree that generates complex effects.
Click the button for
a component to display the
Material/Map Browser and
assign the map or shader. Use the toggle at the left to turn the
effect of the map off or on.
button to the right of each main shader button, for shaders that
return multiple parameters, is inactive.