a black-and-white falloff gradient. The gradient is based on the
dot product between the viewer’s direction and the surface normal.
Component Falloff rollout
- Falloff Amount
Increasing this value increases
the amount of black at the center of the falloff area. Decreasing
this value decreases the amount of black at the center of the falloff area. Default=1.0.
The map button at the
right is a shortcut to the Maps rollout.
The controls on this
rollout let you assign a shader to one of the basic parameters of
the Component Falloff shader. This is comparable to mapping a component
of a standard material; by adding shaders, you can create a shader
tree that generates complex effects.
Click the button for
a component to display the
Material/Map Browser and
assign the map or shader. Use the toggle at the left to turn the
effect of the map off or on.
button to the right of each main shader button, for shaders that
return multiple parameters, is inactive.