can save a MAX scene to a previous version; in particular, to 3ds Max 2010 format.
To do so, use the Save As Type drop-down list.
3ds Max 2010 option
on Save As Type drop-down list
This option applies to
the following commands:
Save As Previous
: It does not change the scene
you are actively working on, which remains the scene in Autodesk 3ds Max 2011 format.
Save and Save As using the Autodesk 3ds Max 2011 version do not overwrite the
previous version of the file, unless you specify the same file name
for both scenes.
When you open a 3ds Max 2010
file in Autodesk 3ds Max 2011, the scene is automatically converted to Autodesk 3ds Max 2011 format.
In this case, using Save will overwrite the original scene.
You can see the version
under which a scene was saved by choosing Application menu Properties File Properties File Properties dialog Contents tab.
Autodesk 3ds Max 2011 scenes appear
as “Saved As Version: 13.00”. 3ds Max 2010 scenes appear as “Saved
As Version: 12.00”.
Certain new features
in Autodesk 3ds Max 2011 are not supported in the earlier version, while others
are supported in some way. The following list gives some particulars:
- CAT rigs and animationIf
you have CAT installed for 3ds Max 2010, then geometry, animation,
and the CAT interface are all preserved. If CAT is not installed
for this version, 3ds Max 2010 displays warnings.
- MetaSL shaders with
multiple outputsIf you save a scene that uses unsupported
MetaSL shaders, including those with multiple outputs, 3ds Max 2010 displays
a message saying the DLLs are missing.
- ContainersA 3ds Max 2010
scene can inherit a container only if you save the container (the MAXC
file) in 2010 format. See Container
- Quicksilver Hardware
rendererIf you save a scene that uses the Quicksilver
Hardware renderer, 3ds Max 2010 displays a message saying the
Hardware-renderer DLL is missing.
- File Link to FBXIn
the 3ds Max 2010 scene, the FBX geometry is visible only if you first
bind the geometry (File Link Manager Dialog Files panel Bind button) in Autodesk 3ds Max 2011 before saving
the file to 3ds Max 2010 format. Binding the FBX geometry breaks
the live File Link connection, which 3ds Max 2010 does not support.
- OpenEXR filesScenes
that output to OpenEXR files are supported in 3ds Max 2010, but
the output options are replaced by the default settings for the
2010 version of the OpenEXR plug-in.
- XRef Scene and XRef
ObjectsIf the Autodesk 3ds Max 2011 scene XRefs another Autodesk 3ds Max 2011 scene,
or objects within a Autodesk 3ds Max 2011 scene, in 3ds Max 2010, the XRefs
to newer-version scenes are reported as missing files. You can fix this
by saving the XRefed files to 3ds Max 2010 format as well.
- Autodesk MaterialsIf
a scene contains an Autodesk Material, 3ds Max 2010 displays
a message that says the DLLs for that material are missing.
- ACIS SolidsWhen
you save a file that contains Body Objects, 3ds Max 2010 displays
a message that says the Body Object DLL is missing.