and congratulations! You’ve just bought a ticket to the world of
Autodesk® 3ds Max® . Hang on and get ready for the ride of a
lifetime! With 3ds Max, you can create 3D places and characters,
objects and subjects of any type. You can arrange them in settings
and environments to build the scenes for your movie or game or visualization.
You can animate the characters, set them in motion, make them speak,
sing and dance, or kick and fight. And then you can shoot movies
of the whole virtual thing.
The Ancient Indian
You can use 3ds Max to
visualize designs of real things that will actually be built, such
as buildings and machines. The File Link feature of 3ds Max lets
you base visualizations on designs created in AutoCAD or Autodesk
Architectural Desktop: when the design changes in these other applications,
the revisions can be automatically updated in your 3ds Max scene.
Add lighting and materials, then render to still image or movie
These tutorials teach 3ds Max through
a series of hands-on exercises. Prepare to be entertained and fascinated
by the awesome power at your fingertips.
The tutorials are provided
as an online help file. To do the online tutorials, from the 3ds Max Help
menu, choose Tutorials to display the online collection.
Special thanks are due
to a number of hardworking and talented individuals who helped create
these tutorials. A tip of the virtual hat to:
- All those customers and users who have
allowed us to showcase their artwork, whether in the
User Showcase section
or elsewhere in the help and tutorials.
- All those who have contributed models
and methods used in these tutorials, including Grant Adam (Particle
Flow), Jean-Marc Belloncik (quadruped animation), Michele Bousquet
(Physique models), Mark Gerhard (Auto Key animation), Frank deLise
(exploding asteroid), Peter Carisi de Lappe (using FK and IK together),
Pia Maffei (the head used with a skin material), Retired Captain
Irv Styer, fighter pilot (help with the P-38 model), Fred Ruff (level
modeling), Amer Yassine (models, methods, and artwork too numerous
to list). There are other contributors whose names aren’t available:
We apologize for omitting them, and thank you for your help as well.