In this tutorial, you
will learn how to use mr Proxy objects to create a scene of a forest
that, despite its large size, can be quickly rendered.
You will create eight
tree objects as a source, convert them to mr Proxy format, then
give the proxies a material you saved in a material library. Finally, you
will use the Scatter utility to instance the proxies multiple times
and distribute them across the scene.
In this tutorial, you
will learn how to:
- Create tree objects and define their
species, shape, and foliage
- Define materials for the tree trunk,
branches, and leaves
- Save materials to a material library
- Save objects in mr Proxy file format
- Create mr Proxies and associate them
with imported proxy files
- Add materials to mr Proxies
- Use the Scatter utility to instance and
distribute mr Proxies in a scene
Skill level: Intermediate
Time to complete: 1 hour
30 minutes
Preparation for This Tutorial
-
On the Quick Access toolbar,
click Project Folder and set your current project to 3ds Max Tutorials.